Showing posts with label technology. Show all posts
Showing posts with label technology. Show all posts

Saturday, 23 July 2016

Why should a teacher be prepared to allow or require students to use mobile devices to achieve learning objectives?

Activity 1: Mobile Learning
Unit 5: Digital Skills for Instruction, Part II
Module 3: The Learner and Learning in a Digital Age

Why should a teacher be prepared to allow or require students to use mobile devices to achieve learning objectives?

When I was a student, smartphones did not exist. Some students, but not all, had cell phones they could use for basic texting and phone calls. I had friends who would sneak Nintendo Gameboys into class in their backpacks to play during study hall. If you wanted to access the internet, you either went to the library computers or went home. Now, every adult has a computer in their pocket, with access to the internet and the world at large. That same access is becoming more and more prevalent in schools as parents buy smartphones for their children. So why shouldn’t we teachers allow students to use these mobile devices when learning?

There are pitfalls, of course. Most students would rather surf the net than listen to a lecture. You cannot keep an eye on each student’s screen at all times. As mentioned in Tom Daccord’s article, it is more beneficial to use mobile devices--such as smartphones and tablets--as learning aides to foster creativity than plugging students into pre-made content that does not fit the scope of their lessons. ‘On average, children are 12.1 when they receive their first mobile device’ (Growing Wireless). This shows that, from a young age, many students have access to mobile devices. Comprehension of basic functionality is a necessity.

One example of a mobile activity that could be done with smartphones or tablets would be a game based around sharing information in a variety of ways. In a Project-based Learning experience, students could be granted the agency to share information with a number of peers. Giving students the freedom to choose what information they share, and how they share it--either through apps, or via email, even photographs--could reveal interesting results about the student body and the way students choose to communicate with one another. I executed an activity similar to Daniel Roggenkamp’s ESL activity, and found my students used the tablets they were given to explore the environment in completely different ways, and even went above and beyond the goals of the activity due to high interest levels.

Another example of mobile activities could be geocaching. The overview mentions this: ‘Using the GPS or the phone measurement tools on a school field trip such as to the zoo or a camping trip to gather data and complete specific project activities.’ Similar in nature, this type of activity involves using a mobile device’s GPS to locate a container placed at specific coordinates somewhere around the globe. Students are encouraged to use navigational tools in a familiar (or unfamiliar) environment to complete a task. Popular activities using geocaching are games like hide and seek and scavenger hunts. This type of activity can be augmented through collaborative teamwork and alteration of tasks and goals. The same type of activity could incorporate other aspects of mobile devices, like taking photos to show successful completion of objectives, or relaying additional information to other groups to help them meet their own goals.

The reality is that mobile devices are here to stay, and have been integrated into daily life. Preparing students to use them outside of school means allowing them to experiment in school, even at the cost of some disruptions. Finding teaching and learning strategies that compel students to use these mobile devices properly and successfully will take time, and trial and error. Ultimately, it will yield positive results, and students will be able to translate what they have learned through their mobile devices into challenges they face in the real world.


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Thursday, 30 June 2016

Interview with an Elementary School Teacher about Technology in the Classroom, and the Digital Age

Interview, Tom

How do students interact with each other in this digital age?  
A lot of the students that I’ve taught interact with each other over messaging services such as Kik, Snapchat, or other means setup by parents or teachers, such as blog sites in computer classes.

What motivates them to learn?
Building motivation… we have extrinsic motivations in our classroom, something like where the parents are tellings kids to learn and do well. They have monetary ways of getting kids motivated to learn. Then you have intrisinc learners that manifest some form of that and want to learn for learning’s sake, and reward themselves thus. That’s how they motivate themselves to learn.

What are their concerns?
Generally it’s safety. As responsible teachers we teach them how to be safe. There’s so many good things about it that not too many are concerned with the eroding of real socialization and real relationships, but a big thing is safety and how the kids are [displaying] themselves to the rest of the world. It can be safety for their future jobs such as the ‘digital tattoo,’ something that can last with you forever.

Do they have any needs that you did not have when you were a student?
So from that framework there are specific needs in the digital age like grandly socializing, and a lot of them don’t understand how to socialize or the means to socialize and how to behave around other kids. Obviously there are always behavior concerns but [also] massive differences in genders or age groups based off of who lives in the digital world and who don’t. I’m finding that male maturity in elementary school has dropped away; a lot of female maturity seems to have held and it's simply been the females in my class have continued to socialize despite living in a digitized situation, where the boys rely on internet memes and videos and humor to connect with their peers.

Do they have any specific interests?
A lot of them have more directed interests toward fields that weren’t previously taught or guided toward so a lot of kids are interested in coding and program design and website building and graphic design and we weren't really taught or pushed toward [that]. I had the odd computer class and stuff but very basic; these kids understand where the job market is and are moving toward it much stronger and more ready than any previous generation.

What conditions are affecting them, such as socioeconomic conditions?
The school district that I work in has some of the highest reported child poverty in Canada. What that means is that you have social isolation for these kids that are removed from their computers, but in a weird twist because of the lack of digitization they’re socializing with older students and building friendship groups and becoming more balanced individuals. I’m not prejudiced against higher or lower economic status but the high socioeconomic status has led to a reliance on computers and the tech assisting them through everything. Through socializing assignments I have students who can’t complete assignments [without] a computer or a tablet or something. As much as we want to embrace the bright age of the future, therese kids are debilitated if these things are removed, and it isn’t preparing them for the future.